
Next set of settings is in the next tab, Advanced. The World texture detail and Character texture detail sliders, which aren't tied to the master sliders at all, can really impact look on the ground. Improving lighting quality and shadows can help as well, but I generally find the game actually looks better with it turned down a little, until those improvements the devs are showing off go live, the lighting engine is bad and can make things worse rather than better, especially on the ground - the Lego look where a flat surface is lit as if it's many slightly non-parallel planes, for example, is very visible in the "Before" shots of their before-and-after blog posts, and is a product of the lighting engine.
#SETTING STAR TREK BEYOND WATCH FULL#
Crank these up, and enable Show high detail objects and Use full detail character animations. The first set is under the Graphics tab, Detail heading: World, Terrain, and Chracter detail distance. From the problems you describe, these are the ones that I think will help the most: The master quality sliders don't control everything and don't take some settings to their absolute maximums or minimums, to get the best you have to go through the entire Graphics and Advanced settings tabs and fiddle with everything. So while hopefully this post should help, there's a limit, you simply can never play the game as well as the best screenshots look.

It makes for amazing screenshots, but the game becomes unstable and performance tanks, so playing like that is a bad idea, even on a top of the line computer. First: Some people use the renderscale command line to temporarily up the graphics level beyond its normal limits for screenshots.
